In addition to providing real original stages. But let's not judge too severely this game: Metal Slug 5 is still much better than the deceiving episode 4, Aesthetically, it's also inferior: many of the graphic elements come from previous episodes (lazybones.) and new backgrounds are notĪlways great, far from providing the engineering and level of detail we were used to. Metal Slug 5 was clearly not made to compete with the majestic third episode, and it's really too bad: Playmore apparently gave up trying to improve the series - or at least do as well as pastĮpisodes before the 4 - and this is significant on paper, even before you start playing! It's made clear by the fact there's a lot less vehicles (six against twelve in MS3), fewer weapons, fewerĭifferent paths in the levels, and a shorter lifespan. Robot with arms and legs), and the impressive Spider Slug (a mechanical spider). but the game still features three new ones (phew!) : the small and cute Fiat 500, often seen in previous episodes the Slug Gunner (a kind of Slug), the Slug Mariner and Slug Flyer were kept. Concerning vehicles, there's also a lot of losses. As well, the "Flame Shot" simply disappeared. By simultaneously pressing down + jump, our character perform this dodge that allow to slip under enemy fire or get through some obstacles faster. sound good! In addition, a new moveĪppears: the slide. The editor puts the things back in place: 708 megs cartridge, Eri and Tarma returning, new graphics, new musics on the move, new enemies and Bosses. Illustrious predecessors that were X and 3, the album produced by Mega looked a little rotten. After the rather lukewarm reception given to Metal Slug 4, Playmore came back to work for the episode 5.
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